Dr Gianluca Balla
Senior Lecturer in Games Design (Art)
- Digital Arts - Games
Research area(s)
- Production Studies
- Digital Art
- Game Industry and Development
- Computer Graphics
- Software Architecture
Research Interests
These are some examples of Balla's Research Interests:
- Production pipelines and workflows.
- Game engines and 3D computer graphics applications.
- Animation practices (e.g., motion capture) and VFX.
- Intersection of game development with film production (e.g., virtual production).
- The different use of graphics software in the creative industries (e.g., digital fashion).
- Game art and asset making.
- Developing alternative narratives. Transmedia and interactive storytelling.
- Writing games and narrative design. IP creation.
- Teaching creative practice.
- Accessibility in art and entertainment.
- The use of AI in video games.
- Software architectures and DevOps methodologies for video games.
- Cloud technologies for MMOs.
Research grants and projects
Research Projects
Project details
- 2018, Magdalene, a girl out of the blue, digital artefact, University of York. How the mise-en-scène informs the self-acceptance of gender identities and queerness, the identity as a self-structure projected on a marginalised social group and the influence of an underprivileged minority on self-awareness. Link: https://vimeo.com/262724061